Winkawaks: BEST NEO GEO EMULATOR
|¯| /¯/ _____ | |/ / |¯¯¯ |¯| /¯||¯||¯¯¯ |¯| /¯/ / ____| | / | | | | / || || | | |/ / | / | | |_| || |/ |/ /| |_| || / | ____ | | | _ || /| / | _ || ____ | | | | | || / | / | | | || | ____/ | |_| _|_| |_||_/ |_/ |_| |_||_| _|______/ (handmade with pride) =================================================== THE EMULATOR WITH A FUNNY NAME =================================================== THIS FAQ IS RELATIVE TO KAWAKS 1.45 (AND LATER, HOPEFULLY) IF YOU ARE USING AN OLDER KAWAKS, PLEASE UPGRADE, BECAUSE THE BUGS YOU ARE EXPERIENCING ARE LIKELY TO BE FIXED NOW. http://kawaks.retrogames.com First of all, I'd like to thank all those who made Kawaks possible. - The CPS2Shock team for their wonderfull work and their continuous support. - Nicola Salmoria and MAMEdev for their invaluable CPS1/2/MVS MAME drivers. - Mike Coates & Darren Olafson for their great 68000 emulation core. (used in Kawaks since 1.20) - Bart Trzynadlowski for his great 68000 emulation core (Turbo68K) and support. (used in Kawaks up to version 1.14) - Neil Bradley for his great Z80 emulation core, M-Z80 (used for CPS1&2 emulation) - Richard Mitton for his excellent Z80 emulation core, RAZE (used for NeoGeo emulation) - Jarek Burczynski for his YM2151 sound core - Tatsuyuki Satoh & Hiromitsu Shioya for their YM2610 sound core - ElSemi for the nice chats, and his precious information :) - Derek Liauw aka Kreed for his awesome 2xSai/SuperSai/SuperEagle blitters - My small group of beta testers, who've been extremely patient with all my babbling and all those useless binaries I kept sending ;) - The ZLIB team. You have zipped support in Kawaks and just about any other emulator thanks to them. - Sardu for showing the way, and providing me with countless hours of intense fun :) run WinKawaks.exe to play the game.... you can play bonus game at bonus folder...... hat's new in 1.47b: -------------------- - Now using the S1 from a different CTHD2003 cart, this one fixes the power bars. - Set NeoGeo Z80 speed back to 6mhz as to many sound related things broke. 1.47a - Fixed various missing sprites in several CPS1 games (SF2 and DINO for example) that got broke in v1.47. - Fixed Graphic errors in KOF95. - Fixed sound disapeering in MSLUG 2,X,3 that got broke in v1.47 by upping z80 frequency to 4.4mhz. 1.47 * New drivers: - Capcom Sports Club (Euro 970722) - 19XX: The War Against Destiny (Japan 951207) - Dungeons and Dragons: Shadow over Mystara (Euro 960619) - Dungeons and Dragons: Shadow over Mystara (Japan 960619) - Dungeons and Dragons: Shadow over Mystara (Asia 960619) - Street Fighter Alpha: Warriors' Dreams (Euro 950718) - Street Fighter II - The World Warrior (US 911101) - Final Fight (Japan 900305) - Crouching Tiger Hidden Dragon 2003 - Puzzle Bobble (set 2) - Real Bout Fatal Fury Special (set 2) - The King of Fighters '95 (set 2) - The King of Fighters '97 (set 2) - The King of Fighters '98: The Slugfest (set 2) - The King of Fighters '99: Millennium Battle (set 2) - The Last Blade (set 2) - World Heroes (set 2) * Added a zoom window 150% and 250%. These look nice with scanline blitters if 'correct window ratio' option is set to smaller. * Fixed blue squares on screen after highscore entry in sfa2 / sfz2. * kof99nd decrypted C roms are now ones created from a 'save decrypted C's after loading' from the parent kof99 set and not the C roms used in the kof99p prototype set. * Fixed some name descriptions in the NeoGeo sets. * Fixed a minor merging issue in sf2uf and sf2ui (thanks LogiqX). * Correct P1 rom now used in Sengoku3 instead of the bad dumped one. * Changed NeoGeo bios ROM names to match those in MAME 0.68 and above. * Added a fifth Rom Path setting. * Removed androdun c3 and c4 ROM's as they are filled with garbage. * Renamed shocktrj to shocktra (this was never a japan only version). * Changed NeoGeo z80 speed from 6mhz to 4mhz as confirmed on real hardware. * Kawaks window position is now remembered. * Fixed slow sound in the CPS1 Qsound games. 1.46 * New drivers: - Mighty! Pang (Japan 001011) - 1944: The Loop Master (US 000620) - Mars Matrix: Hyper Solid Shooting (US 000412) - Mars Matrix: Hyper Solid Shooting (Japan 000412) - Dimahoo (US 000121) - Great Mahou Daisakusen (Japan 000121) - Battle Circuit (Euro 970319) - GigaWing (US 990222) - GigaWing (Japan 990223) - Cyberbots: Fullmetal Madness (US 950424) - Super Street Fighter 2: The New Challengers (World 930911) - Cadillacs and Dinosaurs (US) - Carrier Air Wing (US 901012) - Magic Sword - Heroic Fantasy (World 900623) - Mercs (US 900608) - Street Fighter II - The World Warrior (World 910522) - Street Fighter II - The World Warrior (US 910318) - Street Fighter II - The World Warrior (US 910411) - Street Fighter II' - Champion Edition (US 920803) - Strider (US set2) - Willow (US) - The King of Fighters '99: Millennium Battle (earlier) - The King of Fighters '2001 - The King of Fighters '2001 (decrypted C) - Jockey Grandprix * Added CPS2 z80 reset line emulation, fixes ecofighters test mode exit (thanks Elsemi). * Added developer mode support for NeoGeo games. * Added revision dates to CPS1 game descriptions excluding hacks where possible. * Added correct emulation for NeoGeo Game and Bios vector table swapping. * Added support for the UNIVERSE BIOS (universe bios must be unzipped and in the same directory as your WinKawaks.exe). * Changing NeoGeo region or mode settings during game play will force the game to reset so new setting can take affect. * Changed Blue's Journey ROM names to match MAME v0.62. * Removed a uneeded patch to 'fatfury3' vector table. * Fixed graphics decryption in the encrypted version of Bangbead. * Fixed resolution saving for rotated CPS2 games via menus. * Fixed tileviewer when viewing 16x16 CPS-2 tiles. * Fixed a bug that could under certain circumstances cause Insert Coin to stop working during NeoGeo netplay. * Fixed buttons 4,5 and 6 in sf2ue. * Fixed slowdowns in s1945p. 1.45 * New drivers: - Mega Man 2: The Power Fighters (US 960708) - Street Fighter Zero 2 Alpha (Asia 960826) - X-Men: Children of the Atom (Asia 941217) - Neo No Panepon * Fixed sound in Ninja Commando, Ninja Combat, Crossed Swords, Trash Rally, Blues Journey thanks to Acho A. Tang * Fixed NeoGeo autoanim, thanks to Razoola and ElSemi (fixes bugs in WakuWaku7, SuperDodgeBall, and probably several others) * Included correct random number generation thanks to Razoola and smf * Added 16 to 32bpp wrapper: Now all blitters work in 32bpp windowed mode (be aware this is quite a bit slower than using 16bpp windowed mode) * Added menu item to control Multitask Friendly for netplay * Kawaks won't overwrite your old screenshots anymore when doing a capture * Fixed Select button not working in some NeoGeo games in console mode * Added debug dipswitches support for NeoGeo games * Tons of rewrites and cleanups * Fixed Twinkle Star Sprites hang (introduced in 1.44) 1.44a* Oooooops, forgot driver for Dungeons and Dragons: Shadow over Mystara (US 960619) in last build. And ignore "Dungeons and Dragons: Tower of Doom (US 940125)" too :P 1.44 * New drivers: - Dungeons and Dragons: Tower of Doom (US 940125) - Marvel Super Heroes Vs. Street Fighter (US 970827) - Vampire Hunter 2: Darkstalkers Revenge (Japan 970913) - Sengoku 3 - Sengoku 3 (Decrypted Cs) - Zuppapa - Zuppapa (Decrypted Cs) - Vliner - Street Fighter II' (YYC) * New blending effect: Motion blur (MMX and non MMX versions) * Support for the Savage Reign V2 rom redump * Changed the NeoGeo romsets according to the latest MAME conventions * Added menu items to control fullscreen resolution in Video menu * Added menu items to task priority level in Misc menu * Fixed Quiz & Dragons (Japan) (CPS1) * Fixed Use transparencies option not beeing saved in INI * Set Kawaks to use High task priority level by default (used to be Normal) * When Netplaying, Multitask friendly is forced OFF (reduces desync risks) 1.43 * New drivers: - Bang Bead - Night Warriors: Darkstalkers Revenge (US 950406) - Vampire Hunter: Darkstalkers Revenge (Japan 950316) - Vampire Hunter: Darkstalkers Revenge (Japan 950302) - Dungeons and Dragons: Tower of Doom (Hispanic 940125) * New "KScale" blitter. This is a new edge enhancement blitter with zero blur. It's also insanely fast compared to the traditionnal 2xSai/Super2xSai/SuperEagle. Comes in 4 variations: Plain, and 25%/50%/75% scanlines. I personnally feel KScale+75%Scanlines is the best blitter in Kawaks, try it :) (MMX only) * Shiny new "Smart Interframe blending" mode. (MMX and non MMX versions) This new blending mode replaces all flickers (Samurai Shodown 4 life bars, King of Fighters shadows, etc ...) by transparencies; and the rest of the picture retains all its sharpness (no blurry scrollings) * Made it so interframeblending occurs before the video processing stage (speed boost) * New keyboard shortcut : Alt+B toggles between Interblending modes * New sound option : Low pass filter * Fixed ShumaGorath's Chaos dimension in Marvel Super Heroes * Rewrote Kaillera support. Now, emu will accept to run if you don't have Kailleraclient.dll, and noone should see Kaillera errors on startup anymore. * Sound logging option now saves a WAV, not a RAW * Ctrl Numpad + and Ctrl Numpad - now control volume * Fixed Cheater support * Minor changes to Batcirc & Csclub to accommodate the latest CPS2 conventions * Changed driver for NeoPong to use NeoPong 1.1 roms instead 1.42 * New drivers: - Super Gem Fighter: Mini Mix (US 970904) - Pocket Fighter (Japan 970904) - Super Gem Fighter: Mini Mix (Asia 970904) - Super Puzzle Fighter 2 Turbo (US 960620) - Super Street Fighter 2: The New Challengers (Asia 931003) - Super Street Fighter 2: The New Challengers (Asia 930914) - Dynasty Wars (World) - Knights of the Round (Hack) - Neo Pong * Fixed The King of Dragons (bootleg) * A _lot_ of rewrites, notably in the video system and the general Kawaks architecture, which gives a significant speedup on 2xSai, SuperEagle, SuperSai, Scanlined 2xSai, will make the eventual addition of new systems easier, faster and more stable, and allows the following : * Added sprite transparencies, using Nebula tables. Tables should be named gamename.bld and put in the BLEND directory (ex: SFA3.BLD) * Added "Monitor dot matrix" blitter. Give it a try :) * Added support for ElSemi's Cheater program. Cheater must be started before Kawaks * Added menu items to control sound frequency. No need to edit WinKawaks.ini anymore for that. * Optimised 'Interframe blending' code. Should be significantly faster with most blitters, now * Rewrote DirectInput code: Hopefully fixes most controler problems (mail me if it fixes your controler problems or not) * Fixed Screenshot Factory blink and Tile viewer if Interframe Blending is enabled * Fixed Scanlines 50% for some video cards (S3...) * Hopefully fixed some screenshot issues * Fixed flash frames in Marvel Vs Capcom * Fixed ending in Marvel Vs Capcom * NeoGeo isn't affected anymore by correct ration settings. Meaning it now looks better if these options are enabled (espeacially with Normal blitter) * Changed the way the video blitter selection works. For example, now, Shift+F3 is a toggle between scanlines, 50% scanlines, and zoomX2... * Added some keyboard shortcuts to the Load game, Screenshot Factory, Cheat boxes * Added some keyboard shortcuts to the English menus * Fixed Shot factory window size * A few romset changes to match the latest conventions and dumps (affects CYBOTSJ, DDSOMU, SFAR1) 1.41 * New drivers: - Marvel Vs. Capcom: Clash of Super Heroes (US 980123) - Marvel Vs. Capcom: Clash of Super Heroes (Japan 980123) - Marvel Vs. Capcom: Clash of Super Heroes (Japan 980112) - Marvel Vs. Capcom: Clash of Super Heroes (Asia 980112) - Darkstalkers: The Night Warriors (Euro 940705) * Changed kof2000, garou, kof99 and clones romsets to be MAME 57 compliant. ## READ THE INCLUDED 'ROMCHANGES.TXT' FILE FOR MORE INFO. ## * Big optimisations to NeoGeo rendering * Added frame interpolation (replaces flickering by transparencies) I recommend you use this only if you have a powerfull PC enough, and with AutoFrameskip disabled * Added starfield emulation (CPS1. Affects Strider, Forgotten Worlds and their clones) * Fixed a NeoGeo calendar bug. Date is correct now * Fixed Street Fighter II' - Champion Edition (Japan) (CPS1) * Changed tracklists format for the better (more compact, and more flexible) The format it now the same as ElSemi's excellent JukeBox program Also, tracklist is handled dynamically: no need to reload the game to reload the tracklist. * Added the ability to cycle thru sound codes for CPS1 and NeoGeo games. Use Numpad +/- (It was already implemented for CPS2 games) * Hopefully fixed sound issues in Kof99 and clones thanks to Overlander * Fixed missing button 4 for CPS1 Quiz games * Hopefully fixed crashes if the Kawaks is run from a CD (or a non writeable directory) * Fixed bug causing (for example) Kof2000 chars to taunt at the end of a movie replay * Fixed some tick marks errors for record input slot and bg color in menus Try it Work great on Vista,... Regards, wennZone...
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